Mar 03, 2005, 03:38 PM // 15:38 | #1 |
Banned
Join Date: Feb 2005
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Life Attunement question
Can someone please answer this question? I was making a build with the build-maker over at gwunderground, when I came across Life Attunement. Now, with 5 levels in Protection Prayers, here's what the description for LA says:
While you maintain this enchantment, target ally deals less damage in combat, but gains 126% more health when healed. It's that word 'more' that niggles. The Guru Skills Listing has the word in there, too. Now how does this work? Is it 126% of the normal heal, or is it 126% healing on top of the normal healing? One adds up to 126% of the normal heal, and the other adds up to 226% (The 100% of the original heal, plus 126% more). Let's say Orison of Healing, (Healing at 13) heals 71 health. With the 126% method we have a heal of roughly 89 points. But with the second method, we have a heal of 160, which is a giant difference for healers. Anyway, anyone know the answer? Last edited by Uthar; Mar 03, 2005 at 03:41 PM // 15:41.. |
Mar 03, 2005, 03:43 PM // 15:43 | #2 |
Death From Above
Join Date: Dec 2004
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Although "skill descriptions lie" is something to keep in mind. What that wording would mean to me is that you multiply whatever healing you'd get times that 126%. So you'd get with a maxed Orision 67x1.26 healing or, as you say, 89 health restored.
Adding the healing back on top would be a bonus of 226% more not 126%.
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In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him. |
Mar 03, 2005, 03:55 PM // 15:55 | #3 |
Elite Guru
Join Date: Feb 2005
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To me, that wording means "Heal x 2.26"
But then again, I've never used it, and skill descriptions can lie :P |
Mar 03, 2005, 03:57 PM // 15:57 | #4 |
Banned
Join Date: Feb 2005
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Hmm. Seemed to me that if it were the way you were saying it would be 26% more. It's how the word 'more' works, I guess, in my crazy mind. 'more', in my mind, means 'added onto' or something similar, rather than 'multiplied by'. If it were without the word 'more', than yes, I would have come to the same conclusion that you do.
I don't mean to seem like I'm arguing petulantly with you like someone who has a vision of how it's interpreted, and I did ask for your your opinion, so I'm not sure why I'm doing this. (Devil's advocate?) It's probably just a case of lying descriptions again. You're probably right, and this is probably nothing, but it's something I'll at least be checking out come next BWE. Always take skill descriptions with a grain of salt, I know. The more I think about it, the more it seems like that would unbalance things a bit, so I'm probably completely off my rocker on this, and now I've managed to argue myself into a corner. Thank you anyway. |
Mar 03, 2005, 07:31 PM // 19:31 | #5 |
Underworld Spelunker
Join Date: Feb 2005
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i think it is as above 26% additional
QUESTION would 126% added to the original be very over balanced compared to 26% additional in other words which is more reasonable? |
Mar 03, 2005, 08:23 PM // 20:23 | #6 |
Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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Uthar is right in this case the skill discription is bad for life attunment it should either be +27% or 127% not +127%.
I messed around with a healer that had life attunment and Aura of Faith you stack them on yourself and you can do 150-200 point heals with orson (this is counting lvl 11 divine bonus). Personaly if your going to be using enchantments , having two healers cast lifebond on eachother is better but it was kinda nice to use heal area for a 400 point self. Last edited by Draken; Mar 03, 2005 at 08:30 PM // 20:30.. |
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